

Get over $750,000 in damage on any Golden City Junction Get over $650,000 in damage on any Downtown Crash Junction Get over $1,000,000 in damage on any Dockside Get over $900,000 in damage on any Waterfront Crash Juction Get over $900,000 in damage on any Alpine Crash Junction Gold in Tropical Drive's Super Grand Prix Burnout 3: Takedown is a 2004 racing video game developed by Criterion Games and published by Electronic Arts.Burnout 3: Takedown Cheats For PlayStation 2Ĭollect Crash Dollars from the Crash Junctions in World Tour Mode UnlockableĬomplete Specified Tasks To Unlock Following Heavyweights Cars Unlockable It is the third instalment in the Burnout series, which is characterised by fast-paced arcade racing.
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A staple of the series is the use of boost, earned through risky driving, to rapidly increase a car's speed. The central mechanic introduced in Burnout 3 is Takedowns, which allow players to slam their opponents until they crash.

Takedowns work in conjunction with the boost system by filling up and extending the boost meter. Aside from standard circuit races, the game features modes focused on performing Takedowns on rival vehicles and causing monetary damage at a junction occupied with traffic. Each game variant is featured in a single-player campaign mode called World Tour, which serves as the primary method for unlocking new and faster cars. The game supports both online and split-screen multiplayer.īefore the creation of Burnout 3: Takedown, UK-based development studio Criterion had been collaborating with publisher Electronic Arts (EA) on a skating video game. However, disagreements over the game's creative direction led to its cancellation and falling out between the two companies. EA later approached Criterion about reuniting and partnering on a game, and so Criterion began developing Burnout 3: Takedown in June 2003 on the condition that EA would not interfere in the creative process. Over a year later, EA acquired Criterion and the Burnout series their high expectations for Burnout 3: Takedown was influential in the acquisition. The game launched in September 2004 on the PlayStation 2 and Xbox video game consoles. Upon release, Burnout 3: Takedown received critical acclaim from the video game press becoming one of the highest-rated racing video games of all time and is considered by many to be one of the greatest video games of all time. Critics were enthused by the shift to a more aggressive style of racing game and the addition of gameplay mechanics like Takedowns. The addictive gameplay and visuals were widely praised by reviewers, many of whom ranked Burnout 3: Takedown among the best games released on the PlayStation 2 and Xbox. The game went on to win numerous awards including three from the British Academy Games Awards. Retrospective coverage of the game has been highly positive with some publications declaring it as the greatest arcade racer game ever made and the peak of the Burnout series. A successor to Takedown, titled Burnout Revenge, was released in September 2005. Takedowns are performed by slamming rivals until they crash. A Takedown can fill and extend the boost meter, enabling the player to drive faster.īurnout 3: Takedown is a racing video game with arcade-style gameplay that emphasises dangerous and fast-paced driving. The game features standard circuit races which take place on carriageways and city streets populated with traffic. The Single Race mode pits the player against five AI opponents in a single or multiple lap race.

During a race, boost, which is earned by acts of reckless driving such as drifting around corners, near misses with traffic, and driving in oncoming lanes, can be used to rapidly increase a car's speed. Boost can be used immediately in Burnout 3, unlike previous Burnout games which required the boost meter to be full. The quickest method for earning boost is a Takedown-a central mechanic introduced in this instalment of the series. A Takedown involves shunting opposing vehicles until they crash. Each one fills the boost meter and can provide an additional boost segment, causing the meter to extend up to four times its initial size. Ramming opponents will cause them to behave more aggressively in return their level of hostility is indicated by a coloured arrow above their vehicle.
